David A. Cherry (December 14, 1949 to present) is known primarily as an American artist, author, and illustrator of Science Fiction and Fantasy. That is me. Although at ease with oils and most other traditional media, I usually work in acrylic paint. It dries quickly. I have learned to put that to my advantage. As an illustrator of literary works, I have Illustrated or created covers for the works of such authors as Stephen R. Donaldson, Marion Zimmer Bradley, Lois McMaster Bujold, Terry Brooks, William Shatner, David Brin, L. Sprague de Camp, Poul Anderson, Piers Anthony, John Brunner, and my sister, C. J. Cherryh, among others. Publishers for whom I have worked include DAW Books; New American Library; Ballantine Books; Del Rey Books; Ace Books; TOR Books; Friedlander Publishing Group; Pocket Books: Phantasia Press: Donald M. Grant Publishing; The Hamilton Collection; Skybox; The Science Fiction Book Club; Bits and Pieces; Precedence Publishing; Pegasus Publishing; Iron Crown Enterprises; The Bradford Exchange; The Donning Company Publishers; and many others.
In 1987, The Donning Company Publishers published a book of 40 of my paintings along with a treatise I had written showing step by step instruction as to my painting technique at that time. The book was entitled Imagination: The Art and Technique of David A. Cherry and was nominated for a Hugo Award.
In 1988 through 1990 I was president of ASFA (The Association of Science Fiction and Fantasy Artists).
I received 8 Chesley Awards over the years and was nominated for 16 more. I was also the recipient of The Skylark Award, The Polly Freas Award for Artistic Merit, and The Frank R. Paul Award.
In 1995 Friedlander Publishing Group brought out a deck of 50 of my images as a collectible set of trading cards called the David A Cherry Fantasy Art Trading Cards.
In the same year I was invited by the Fellows of the Smithsonian Institution to make a presentation of my art and career.
In a related but slightly different vein, I have also done substantial work as a marketing artist, concept artist, and 3D modeler in the game production industry. I worked from 2000 to 2009 for Ensemble Studios, a subsidiary of Microsoft. Published games include Age of Mythology; its expansion pack, Age of Mythology: The Titans; Age of Empires III; its expansion pack, Age of Empires III: The War Chiefs; and Halo Wars. In the process I expanded my skill set to include digital art and expertise in Photoshop and 3D Studio Max.
In 2009 I served as Lecturer and Head of the Art Department as well as Head of the Master Degree Program for artists at The Guildhall at SMU (Southern Methodist University), a graduate college dedicated to studies for people who want to work in the game production industry.
I am also an attorney.
I am now in the process of creating more paintings using traditional media.